Changes for Aliens vs. Predator 2:


v1.0.9.5 -> v1.0.9.6

Multiplayer:
- Made the multiplayer file verification much more thorough. This
should prevent players with hacked attribute files from joining
servers that aren't running the hacks.
- Raised flamethrower damage while the attacker is shooting the
target.
- Lowered napalm damage while the target is on fire.
- Made taunts play as 3D sounds which diminish with distance.
- Hooked up five Queen taunts.
- Hooked up two more Predator taunts.

General:
- Lowered maximum railgun ammo from 30 to 10.
- Lowered railgun pickup ammo to 5.
- Lowered maximum flamethrower ammo from 600 to 200.

Mod support:
- Added the ability to make the Flare Pouch, Cloaking Device,
Predator Masks, Hacking Device and Night Vision pickup objects
respawn.


v1.0.9.4 -> v1.0.9.5

- A hacked server name will not crash the server list.
- Prevented a rare server crash which occurred when a high-latency
client ejected from the Exosuit as they were killed.
- Removed a damage volume that was killing low-framerate players
through the floor in Compound.
- Corrected some Marine attachments.


v1.0.9.3 -> v1.0.9.4

General:

- Raised the damage caused by hitting a Queen in the head.
- Fixed a bug where toggling your vision mode turned on the
Environment Chrome display setting.

Multiplayer:

- Added the Queen and the Exosuit to multiplayer. The host can set
these in the "Advanced" Host screen.
  - Aliens may be set to molt into Queens after getting 1-10 kills
  in a row. Only kills made as an adult alien count as molt kills:
  kills made while playing as a facehugger or chestburster in Alien
  Lifecycle mode will not add to the player's total Queen Molting
  Kills. Dying resets the player's molting kills to zero.
  - There may be 0-10 Exosuits in a level, though certain levels
  may support less than ten. Humans can enter or exit Exosuits by
  pressing the Use key. The Exosuit must be standing and have a
  little clearance behind it in order for the player to exit.
- Made several changes to smooth out player movement in
multiplayer.
- Improved multiplayer respawn time.
- Added a new option to the "Advanced" Host screen: "Show Pop-up
Names." When this is set to "Off" players will only see pop-up
names when aiming at members of their own team.
- Added chat-line commands for the server controller to change some
of the game's Advanced Host settings. The player who has entered
the correct password with the "<serv> control [password]" command
can now use the following commands in the chat window, which will
take effect after the next level change:
    <serv> lifecycle
      Toggles Alien Lifecycle mode on and off.
    <serv> predmask
      Toggles Predator Mask Loss on and off.
    <serv> friendlyfire
      Toggles Friendly Fire on and off.
    <serv> popupnames
      Toggles Show Pop-up Names on and off.
    <serv> locationdamage
      Toggles Location Based Damage on and off.
    <serv> classweapons
      Toggles Class Weapon Sets on and off.
    <serv> queen x
      Sets the number of consecutive kills needed for an adult
      alien player to molt into a Queen, where "x" is a number from
      0 to 10. A setting of 0 disables Queen molting.
    <serv> exosuit x
      Sets the maximum number of Exosuits pickup items which will
      appear in the level, where "x" is a number from 0 to 10. The
      number of Exosuits appearing is also limited by the amount
      placed by the level designer, so some levels may support less
      Exosuits than the maximum set by the server controller.
- Added the display of the server's bandwidth setting to the Server
Info screens. Note that this only shows the game setting chosen by
the server's operator, and does not necessarily reflect the speed
of their actual Internet connection.
- Removed the crosshair from the zoomed-out railgun.
- Removed the CD-key display from the Multiplayer Internet screen.
- Removed space bar level-end confirmation.
- Blocked a hack which allowed players to make themselves un-
bootable by using special characters in their player name.
- Blocked a hack utility which allowed a player to move at
accelerated speeds by changing their Windows system timer.
- Made it so that optional updates will not force the Sierra update
notification window to appear.
- Fixed an occasional crash when refreshing the server list.
- Fixed a crash when displaying info screens at 1600x1200
resolution.
- Fixed a bug where only the first 32 start points were being
considered when evaluating start points in MP; this could cause
people to spawn at the same spot in leadworks, for instance. The
code now limits the number of start points that will be evaluated
to 100.
- Aliens can no longer get multiple headbites from a facehugged
player.
- Aliens can no longer get health from a fading body.
- Fixed a bug where you would sometimes get a repeating pickup
sound when running over certain pickup items.
- Fixed a bug where players might hear certain firing sounds
continuing after the other player had stopped firing that weapon.
- Fixed a bug where your volume level would reset to the previous
value when you respawned if you had changed it while playing
multiplayer.
- Fixed a bug where the predator shoulder cannon could do double
damage if fired in specific sequence.
- Fixed bug which prevented custom levels from showing up if they
were in a .rez file. To display levels in the "Single Player-->
Custom Level" menu, double-click avp2.exe, click the "Options"
button, enter "+enableretaillevels 1" in the Command-Line field,
hit "OK" to close the Options window and then hit "Play" to launch
the game.


v1.0.9.2 -> v1.0.9.3

General:

- Made Weapon pickups always get picked up, even if the player
can't hold all the ammo.
- Fixed a bug where clicking on charge can disrupt the fire
animation and effectively allow a player to super-rapid fire the
shoulder cannon.
- Fixed shadows on chroma-keyed world models punching holes in the
geometry.
- Fixed 16 bit lightmaps when switched while not in a level.
- Made the "Continue Game" menu option catch instances where the
player has manually deleted their save files.
- The spear gun now uses a single ammo pool instead of separate
clips.

Multiplayer:

- Fixed bug where players could be alive but not visible in MP
games.
- Fixed bug which caused too many object position updates across
the network.
- Fixed bug where players could become solid with other players
inside of them in MP games.
- Custom bandwidth settings now remain what they were when going
back to the advanced options menu.
- Bulletholes and other impact effects from the player's own weapon
now show up instantly instead of waiting for verification from the
server.
- Made the update of the local player's flamethrower lag-
independent.
- Dedicated servers start with no server controller. Players must
enter the correct password, <serv> control "password", to take
server control. Only one person may have control at a time. The
server operator sets the control password when hosting the game.
- Disabled the F1 key in Hunt and Survivor modes.
- Added F3 key for Server Rules display in MP.
- Smoothed out character and projectile movement.
- Plasmacaster projectiles can turn no more then 30 degrees from
their original trajectory.
- The Predator wristblade primary-fire will now cut through
netting.
- The Light Predator's ladder speed has been increased so that he
moves up and down ladders at the same speed as the other Predators.


v1.0.9.1 -> v1.0.9.2

- Fixed the crash bug on the Join screen.
- Added a "[D]" to the end of server names that are dedicated...
- Added player rename functionality mid-game (ie. '<name> Spanky')
- Added PageUp and PageDown support to the server list.
- Added mouse wheel support to the server list.
- Added double click join support to the server list.
- Fixed a couple of bugs that could cause long waiting times on the
server list
menu.
- Made it so you can hit Escape to cancel an Internet server list
refresh.
- Fixed a problem causing the Alien tail to get stuck in the
charged position.
- Fixed it so hitting the reload button after firing a pulse rifle
grenade will
cause the bullets to reload; previously it did nothing.
- Fixed a problem with pickup objects that give you multiple ammo
types.
- Fixed a bug when opening the weapon chooser during a charged
weapon attack.
- Chestbursting from a Corporate player now results in a Runner
Alien.
- Chat messages are now hidden while the weapon chooser is open
(mainly for
Predators).


(c) 2002 Twentieth Century Fox Film Corporation
Copyright (2002 Sierra Entertainment, Inc.)